Yup, you read it right! I fixed today the last bug that was stopping me from releasing the game for the past 2 months! I can’t believe it! Everything seems to work perfectly, so the build has been submitted to Apple, and the game will release worldwide on Android and iOS shortly afterwards. It should happen before the end of this month!

To help you wait until there, here is the animated title screen and main theme of Healer Quest.

Boss Fight !

As every good Medieval Fantasy game, Healer Quest will feature a DRAGON as one of it’s boss fight.
But this dragon is … special!

Get ready folks, release is approaching! iOS In-App Purchases are the very last things I need to fix, by now! :)


Back in december, I announced that Healer Quest would release in february. At that time I already considered the game as “finished”. Then I started adding things to make the game better, these adds caused new bugs that I had to fix, then I added more things, and so on. Then I realised the game was very unstable on iOS and had to make some serious optimization to my code and images. I have to apologize for the delay but definitely it has been time well spent.

The good news is that the game is now better, has less bugs and is more much stable. The latest version I build and tried yesterday didn’t crash at all! So I’m finally getting there, and release should happen very soon. I won’t dare to announce a release date before everything is packed up, but it should normally take a couple weeks.

Last week-end was the Made In Asia convention in Brussels. While I was much too busy to take a look at what the other exposers had to show, it has been a really great (but exhausting) week-end for me and the other belgian independant game developers. I definitely received nothing but positive feedback from the people who tried Healer Quest. Lost Spirits of Kael’s trailer got a lot of attention too, despite our playable demo that was far from polished.

Healer Quest trailer was even featured on the belgian television’s main news show at 7PM for about 10 seconds!

So now I try to polish the game a little bit more. People discovered a few minor bugs that are already history, but more importantly I worked on stability. I also need to rethink some part of my monetization to make the free to play experience less hardcore.

The final stage of development is over, but Healer Quest is still not available. My previous build was refused by Apple due to a problem with Game Center, so I’ve removed this feature temporarilly to be able to check if the shop is working. Finger crossed that it will! I’m still hoping for a release half march if everything is right, but it will mostly depend on Apple’s approval timing. :-/

The latest Healer Quest version is on its way to Apple submission process. This may take a few days, so release will probably be slightly delayed to first part of march 2015. In the meantime, I’ve started working on marketing and press releases. Definitely not my favourite part of development to write press releases, but it’s always very exciting to talk about my work with game journalists.

I can also announce that I will be present in the Made In Asia convention in Brussels february 13th, 14th and 15th to present Healer Quest and Lost Spirits of Kael. Come say hello!

Pablo Coma

Healer Quest is getting ready to release in a few days on Android and hopefully iOS (still need Apple’s approval). The game now features leaderboards and achievements, better balance, the ability to surrender and to pause the game, less bugs (unlimited invulnerability, anyone?), and most importantly, you will be able to play it 100% for free! A few days ago you needed to pay to unlock a key after 17 free levels or stop playing. But in the final release, completing every available level with all allies alive will allow you to continue playing for free! I hope this is good news for the players.


Pablo Coma


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