Despite Healer Quest’s release being next month, I just added some major features to the game, based on beta testers’ feedback. All the spells have now an experience system : the more you use them, the more powerful they’ll become. Of course I had to tweak the game’s balance and difficulty too. The game is again in the hands of the beta testers. It’s still possible to join the closed beta if you’re interested, or if you want to preview the game ! Just drop me an email.
Rablo Games wishes you all a happy new year ! May all your dreams come true in 2015 !
Whilst I was busy working on Healer Quest (see previous post), Bill has done tremendous work on Lost Spirits of Kael’s engine. He was forced to rewrite a massive part of the code in july, which explains why the game has been delayed. But now it’s done, and the project has really taken off! We now have our level editor ready to start implementing the scenes’ datas into the game! :)
We also participate in the Monaco game contest (MAGIC convention), which will reward the winner with €100.000! Our milestone for it is to have a first basic playable demo for january 25th.
Wish us good luck !
Rablo Games website has been very silent lastly, but it’s about to change ! We were working hard and were fully concentrated on our projects.
First and foremost it’s about time to introduce Healer Quest, which will be the first game officially released by Rablo Games. While Bill worked hard on the tools which will allow us to develop Lost Spirits of Kael, I (Pablo) developed a smaller mobile game on my own.
Check out the Healer Quest page to find more about the game.
Please take a look at the game’s trailer, and feel free to share it.
You can also already listen to or download Healer Quest’s full OST .
Great news about Lost Spirits of Kael will arrive next week !
As you may have noticed, we delayed the release date of Lost Spirits of Kael from December 2014 to 2015. We are already almost half way through 2014, and we are still working on the playable demo that we want to present to you when we start our crowdfunding campaign.
It is unavoidable that we will need more time to make the game as good as we want it to be… Please remember that up to now we have been working on the game without any funding, and exclusively during our spare time, which makes it difficult to stick to a precise planning.
We apologise for this, but remain 100% committed to delivering you the best possible gaming experience that we can build. We look forward to showing you the playable demo soon!
Pablo Coma & Bill Bailey
Exactly one year ago today, Lost Spirits of Kael‘s trailer was unveiled. It quickly received amazing feedback, which greatly motivated us to push ahead with development as fast as possible. Today we present to you a graphic showing the general state of progress of the different parts of the game.
If you haven’t seen it already, or want to view it again, here is the link to the trailer :
As the playable demo gets closer and closer to completion, we are unveiling a series of new screenshots from Lost Spirits of Kael to feed your curiosity in the meantime! Stay tuned for our weekly #screenshotsaturday on Twitter, or check the screenshot page to see the latest publications.
The animation of Lost Spirits of Kael’s main character are now finished. The total of hand-drawn sprites for him is now… 781. Here is a picture showing most of them. (click to enlarge)
The bad news is that I now need to draw 781 sprites for each weapon… Come wish me good luck on our forums !