Alpha started!

Hey everyone,

Great news! The alpha of Healer’s Quest started yesterday! It has been a lot of work to reach this milestone but I was very happy to send all the alpha keys to the backers who pledged for it on Kickstarter.

Alpha testers will be able to test the first 40% of the game in a feature-complete, relatively polished version.

Where does the game’s development stand at the moment?

  • I’d say the game is about 85% done. All gameplay mechanics are in place. It’s not impossible that I’ll add some little things, but all in all, it can be considered finished.
  • Character progression (including levelling up, spells, spells’ upgrades and items) is finished. Needs further balancing, but this will be done during the alpha and beta test phases.
  • The first and second dungeons are 100% finished (once again, balancing is temporary).
  • My known bugs list is nearly empty! \o/
  • Two of the three remaining dungeons are at around 50% finished

On a side note I also created a subreddit for Healer’s Quest discussions. You can find it here :

It’s the best place if you want to join me and other Healer’s Quest players/fans. Of course there’s also the classical Twitter account, Facebook page and Kickstarter updates.

Ok, I’m back to development guys!

Take care,



Hi everyone,

It’s time for a news update about Healer’s Quest’s development!🙂

Before anything I should tell you how cool it is to be able to work full time on my passion project. I’ll never thank my Kickstarter backers enough for the opportunity they gave me to create Healer’s Quest in much better conditions!

In the past month, I’ve been able to work full time on Healer’s Quest, and thus make stunning progress in the game’s development! Among other things I’ve been able to:

  • finish the complete equipment system, and implement the 100 unique objects (rings, weapons and bracers) that you will loot and equip in the game.
  • draw and implemented a new enemy : Mages!


  • Implement 2 new abnormal statuses : Sleep and Fear
  • Add a brand new mechanic : Angry moves
  • Draw and implement Innsinn05
  • Rework the World Map
  • Compose around 4 new themes
  • Work on new dialogs & scenario
  • Many, many other things!

All mechanics are now in place and the game is playable until the end of the first dungeon. In the next weeks I plan to balance the first dungeon and continue implementing the rest of the game. I’m still hoping for the alpha to start in August. It will be reserved for Kickstarter backers, as I’m not a fan of the early access system. At least not for a solo game like Healer’s Quest.

If you wish to get more news about Healer’s Quest, feel free to follow me on Twitter or Facebook. If you wish to be notified when the game will release, you can subscribe to Rablo Games’ newsletter (1 or 2 e-mails per year maximum).

Take care!

Pablo Coma


Hi everyone,

As you may know, I’ve now been able to pause my day job for some time and work on Healer’s Quest full time! This is litterally my dream becoming true, and I will never thank my Kickstarter backers enough for their help!🙂

I started this 4 days ago, Monday June 13th, and it will roughly last until mid-August. After only 4 days I can already see how being able to work full time impacts the development’s speed! As a reminder I worked on the project only during my spare time for the last 2 years, along with a full time day job (and 2 children), so this is really a world of difference! My goal is to finish all the equipment system and make it fully functionnal before next week. Along with the spell upgrade system (which I finished last week) it would mean that most of the design “blocks” available to the player are done, and would allow me to start working on adding new content and balancing.

No time to lose, I’m back to it!🙂

Take care,


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Hi everyone,

Great News, Healer’s Quest has been successfully funded on Kickstarter! It was a very hard fight to get there, but we did it! Big thanks to my 279 backers and to everyone who shared the news about the game!

So what’s next?

First I need a couple days to recover. It has been an exhausting ordeal for a single man used to be alone behind his computer in a relaxed atmosphere. Starting next week I’ll take back the serious work on the game. During my spare time at first then, thanks to you, I’ll be able to take a big break from my day job and work full time on the game! (don’t worry, my boss agreed for that before the campaign started. She even backed the project)

It may not sound like much to you, but it’s litterally my dream becoming reality. I’ve run video game projects since I was 13, and always dreamed to be able to earn my life from them.

Moreover, the awesome feedback I’ve received from Healer’s Quest community motivates me to push the boundaries of what I was trying to make with the game. I really want the game to become something special!

Let’s keep in touch!





That’s it. We’re there. Healer’s Quest is now on Kickstarter! Here is the link :

Please take a look at the page, and consider supporting the project. I really need everyone’s help to go through this.

Don’t miss the playable demo which is given at the top of the Kickstarter page. I hope you’ll like it !


Finally, Healer’s Quest is also live on Steam Greenlight :

Feedback from the press and community seems very good so far!


Version française :

Cette fois ça y est ! Healer’s Quest est en ligne sur Kickstarter ! N’hésitez pas à vous rendre sur la page du projet grâce au lien suivant :


Nearly there!

Hi everyone,

In less than 24 hours, Healer’s Quest will be live on Kickstarter! Can you imagine how I feel now? I’m not a well-known game developer, so I will definitely need your help to go through this.

In a nutshell, success would mean that I will be able to live my dream : be paid to work on my game. As I do everything alone, I don’t need to pay artists, developers and musicians. I just need time to work on my game. But with a full-time day job for which I have to travel 240 km per day, I don’t have so much time to do so. From monday to friday I generally leave my home around 6 AM and am back around 8 PM, which leaves very few time to see my children and work on my project. Basically just nights and week-ends.

I can’t wait to be able to work full time on Healer’s Quest!


You’ll hear from me very soon! Thank you for reading!


Hi everyone,

It’s a little bit hard to start giving you news about my game without mentionning the horrible attacks my country (Belgium) has been through these last days. I sometimes really feel like the world has become crazy, and I’m very happy to be working on a game where you should heal people and not kill people.

But the show must go on, so Healer’s Quest Kickstarter campaign will definitely start on April 7th (World Health Day), as it was planned. Something new is that I will also start a Steam Greenlight campaign at the same time. I finished the Greenlight’s icon recently, and I’m happy to share it with you here :


April 7th is so close, and now I can really feel the pressure. Many things are finished already, but I feel like I would need 2 more weeks to make everything perfect… Sounds like I won’t sleep much in the following weeks.