As you may know, I’ve now been able to pause my day job for some time and work on Healer’s Quest full time! This is litterally my dream becoming true, and I will never thank my Kickstarter backers enough for their help! 🙂
I started this 4 days ago, Monday June 13th, and it will roughly last until mid-August. After only 4 days I can already see how being able to work full time impacts the development’s speed! As a reminder I worked on the project only during my spare time for the last 2 years, along with a full time day job (and 2 children), so this is really a world of difference! My goal is to finish all the equipment system and make it fully functionnal before next week. Along with the spell upgrade system (which I finished last week) it would mean that most of the design “blocks” available to the player are done, and would allow me to start working on adding new content and balancing.
No time to lose, I’m back to it! 🙂
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